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Post by Ambershee on Dec 7, 2003 8:28:56 GMT -5
Background & Premission Stuff (See here this URL for the background behind David Hunter 1: ambershee.proboards21.com/index.cgi?board=davidhunters&action=display&thread=1068070259) Three months ago, the clone advance into Western Europe has been halted. However the entire Northern and Southern American continents have already been lost, save New York city, the shining beacon in a black and barren world of despair. Nearly the entire globe has been covered with constant war, save Australasia and curiously the African peninsula. Clone forces advance on the Eastern Asian front and have nearly crossed the Indian border. You are a young soldier conscripted from your home in Germany into the remnants of the Bundeswehr under the command of the UNDH. You represent one of the best equipped fighting forces that currently still exists in the world, and you've already been transferred into Brussels, a mere twenty kilometers from the front lines. If it wasn't for the hastily erected fortress wall that now surrounds the entire city, and the enormous three hundered kilometer long line of 40mm AA Cannons and SAMs that protect this front, the barracks and UNDH headquarters would have been bombed into oblivion long ago. Both factions are at stalemate, and are heavily entrenched into the countryside. Entire cities have been levelled in the constant fighting, and yet still they refuse to fall under the jurisdiction of either humanity or the clones. At 1300 hours tommorow morning, you will be given your first taste of combat, but first you must attend an introductory speech congratulating you on your 'volunteering' into the Bundeswehr. You will be given a brief introduction to the various pieces of equipment you have and some basic training at 1100 hours tommorow.
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Post by Ambershee on Dec 8, 2003 14:00:17 GMT -5
Dh3 Mission Plotlines
Brussels Campaign
Day One (September 28th 2004) Map One (No briefing) Commander makes recruitment speech in barracks forecourt. Player gets some opportunity to explore barracks by ferrying messages back and forth. Map finishes with a brief training exercise – assault course followed by firing range.
Day Two Map Two A large clone group has been detected moving through a nearby rural district. Preliminary spotters indicate that the group is poorly armed and armoured. It is believed that a small armoured recon unit shouldn’t find much difficulty eliminating this minor threat before it reaches the fortress wall. Accompany the Humvee patrol and operate as the turret gunner in the third vehicle.
Day Nine Map Three A small bunker far south of the rural district has come under siege by enemy troops. Little Bird squadron are to immediately remove the threat as quickly as possible. Accompany the squadron to the point by riding on the second vehicle, where you are to defend the bunker from approximately 800 meters north north east.
Day Eleven Map Five Move into the front lines with the Humvee patrol group designated Sigma-2. The area has recently come under minor infantry attack and requires an immediate reserve to bolster its ranks. From this position, all infantry will disembark. You are required to man the trenches until the all clear is given. After the siren sounds you will be expected to move across no mans land with seven other soldiers and locate the enemy communications system. Destroy this using satchel charges, then await the arrival of the strike team. Six minutes previous to the arrival of the strike team, evacuate the area to allow preliminary bombardment of the enemy position to commence.
Day Nineteen Map Six The UNDH is organising a massive spearhead deep into the enemy held industrial area just outside of Brussels. A converted factory has commenced production of makeshift armoured vehicles (technicals). The 3rd division of UNDH soldiers will lead the assault, leaving the regular troops to perform a clean up and consolidation operation in their wake. You will be dropped off via APC at the perimeter of the estate ten minutes after the UNDH have progressed. You are required to enter the estate after the UNDH have cleared the first quadrant as it is believed that the area has a high enemy presence and is infested with enemy snipers. Armoured support in the area is believed to be negligible, as it seems that the enemy are falling back to consolidate their position. Due to the heavy industrialisation of the area and pollution levels, combined with the incredibly concentrated enemy fire in supporting regions, air support is not available.
Day Twenty-One Map Seven A massive enemy counter assault has been launched and troops are falling back across the entire southern front after a highly organised assault utilising combined ground and mechanised forces. It is estimated that the fortress wall will come under heavy siege within a few hours. You will move out with the remainder of the division to the central section of the wall that overlooks the gates to the city. It is likely that this most vulnerable sector will come under heavy assault from enemy armour and air support. The flak barrier is likely to be insufficient to stop the air fleet that is progressing on this position and is expected to be overrun before any reinforcement can arrive. All mobile or transportable anti-air systems are being hauled to a position behind the fortress wall, and will likely arrive very shortly before the main assault begins. At this time, the gates to the city will be open, and a great deal of firepower will be required to prevent any clone incursion from entering through it. It will take approximately ten minutes for the gates to close, so the majority of your division is required to maintain a strong presence between the gates, ensuring that the enemy does not breach the perimeter. After the gates have closed the division is required to move onto the fortress walls and prepare for the enemy scaling operation. The majority of the clone army does not possess adequate firepower to breach the walls, however the gates themselves are vulnerable to well placed demolition charges. See that no infantry manage to reach the gates. It will take approximately two more minutes before the first scrambled aircraft will reach your position, and following that a steady stream of bombing runs should aid your defence. It will take a further four minutes before the helicopter based support groups can move in, where several gunships and troop carriers will be utilised to their maximum capacity but in a conservative manner as to avoid casualties. Approximately ten minutes after the original closing of the gates will Armoured Division Beta-3 arrive en mass to support the position. They will then exit the gates and alleviate your position. Day Twenty-Two Map Seven A sudden air strike has destroyed a large section of the fortress wall. An organised assault is allowing many hundreds of enemy troop’s access into the city. The bulk of our armour is forming a solid battle line across the entire front to prevent further incursion into the city. Your division is required immediately at our main staging point. Six Chinook helicopters are to take seventy-two soldiers, including yourself to the main battle line where you are expected to clear a drop zone in the town square and form a defensive cordon until the rest of the division can arrive via APC. From this point you are to advance along the main road until you reach the public library, where a large amount of enemy forces have gathered. It is believed that the clone command section responsible for this assault is gathered there. You are to eliminate as many individuals as possible without entering the building or its grounds. To do so is far too risky a prospect and there are too few troops spread over a considerable area to allow such a foolhardy assault to take place. After the initial assault, withdraw in the APCs and return to the main battle line before enemy technicals can support their position.
Day Twenty-Four Map One (Revisit) The UNDH headquarters and our barrack facility are under heavy assault! It is imperative that the entire division be committed to the defence of these two facilities immediately. The 7th Company are already forming an advance party which will protect the perimeter of the UNDH headquarters, however it has been estimated that the entire defence force is outnumbered approximately thirty-thousand to one. It is your task to concentrate on the defence of the barracks installation, which will not be easy despite the fact that the majority of the enemy forces are converging on the UNDH headquarters. Several reserve divisions are bringing reinforcements to this front as we speak but even though some minor reinforcements will be present today, the bulk of the forces will not arrive until tomorrow. You will be required to hold the line along with your counterparts for as long as it may take before the reinforcements arrive in the sector. The barracks must still stand! Should you fail to hold the lines for any length of time, it is believed that enemy artillery will be able to use this position as a staging point for further conquest; this must not be allowed to happen.
Day Twenty-Five Map Eight After the successful defence of the barracks, the new arrivals are to hold our ground whilst your division moves up to support the fighting near the UNDH headquarters. The entire division will be mounted in various forms of Helicopters, all operating as gunships. The twelve Chinook helicopters that remain in service are to be used as mobile firebases to support the 7th Company for as long as is required. The 7th Company are also reporting significant losses, including Primero Steiler and the Segundo. Tercero Friesen is in current command of the Company. It may not be long before the UNDH are unable to defend their headquarters for much longer, and aid from other companies is not yet available due to commitments on other fronts.
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Post by Ambershee on Dec 8, 2003 14:07:47 GMT -5
Day Twenty-Six Map Eight (Revisit) The UNDH headquarters have been successfully protected, but at a great cost. Tercero Friesen and the remaining members of the 7th Company were annihilated in the final hours of the assault. Their sacrifice won’t go unremembered, and they may have purchased our forces valuable time. Although very unseemly, emergency command of the remaining female members of the 7th Company has been granted to one of the female officers. The female fighting force has now been committed to the defence of the UNDH headquarters. They are planning a massed assault on the bulk of the enemy forces, and during this time we believe it will be fairly easy to move a fast moving armoured convoy around to the battle grounds where a great deal of equipment may be salvaged. You are to operate as the turret gunner in the second Humvee during the scouting missions, and you’re group is responsible for marking the positions of any retrievable pieces of equipment. It is imperative that you also eliminate any enemy presence that you encounter, just to ensure that even one additional clone doesn’t make it to the front lines.
Day Twenty-Seven Map Nine The enemy have been pushed back beyond the fortress wall once more, but at an incredible cost. Nearly half the city lies in ruins, not a single building has been left standing. Some hundred members of the 7th Company are missing behind enemy lines, and neither we nor the UNDH has the ability to retrieve them without sustaining substantial casualties. You and a few other experienced members of the division are to head out on foot to the position marked on your GPS systems. You are to clear the surrounding buildings of entrenched enemy troops at minimum cost to your forces. It is not believed that the ruins hold a significant enemy presence, but their elimination will prove necessary to allow regular troops to move through the area. Day Twenty-Nine Map Ten The eneI disagreeault has been almost completely repelled, and our forces have begun reconstruction of the fortress wall. Radio broadcasts have recently been received that confirm the presence of one hundred and six members of the 7th Company led by a senior officer known as Hunter Crash are still stuck behind enemy lines, and that they are moving back towards friendly territory. It appears that their heroic actions have proven invaluable to the war effort by destroying several important bridges, severing enemy communications and destroying many of the productive factories. Six members of the elite 11th Company of UNDH troops are to arrive in the area shortly. They will form a taskforce that is to alleviate the besieged troops whilst they run the gauntlet back to our own lines. You and the rest of the division are to await their recieval, where they are to be packed into extraction APCs immediately. The enemy will no doubt be close on their tails in technicals, and the division will be required to stand their ground for as long as possible before retreating attached to the sides of the supporting vehicles nearby using magnetic clamps, or by piling into one of the nearby troop transports trucks or APCs. You must do all you can to force the enemy to stop the chase as soon as possible, we can’t afford many casualties. After the return of the surviving UNDH troops, you will be granted some R & R, as well as more extensive training following your promotion and induction into our own elite core of soldiers. Congratulations soldier!
Day Forty-Six Map One (Revisit, no briefing) This map includes advanced training including heavy weapons training and stealth exercises.
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Post by Ambershee on Dec 8, 2003 14:19:25 GMT -5
Paris Campaign
Day Sixty-Two Map Eleven The enemy has been pushed back significantly since the last time you saw combat. We trust you used your free time appropriately to hone your skills. You have been restationed in a barracks facility approximately forty kilometres outside of Paris. Your first call of duty in this sector of the world is to infiltrate the enemy facility sought of the city. It is a mildly forested sector so you should not have too much trouble getting into a close proximity of the enemy perimeter. However, the facility is well encircled with watch towers. It has been decided that your approach should be conducted in the early hours of the morning, so we’ve equipped you with one of the few remaining Tornado 4 monocular devices that we have. After breaching the perimeter you are to enter the communications array, most likely to be the building attached to the large radio mast. Eliminate any enemy presence within the structure. You should have little difficulty doing so, so long as you utilise a silenced weapon as there are very few regular patrols within the facility itself. You have two objectives inside this building. Firstly you should locate the lap-top computer that contains the tactical data regarding the forces operating in this area. Secondly you should find the transmission room and destroy the equipment – but do so as not to be detected. Detection will likely result in death soldier! After your objectives have been completed, exit the facility as quickly as you can without being detected as so the alarm isn’t raised whilst you’re in proximity of the facility.
Day Seventy-Nine Map Twelve A small enemy armoured column is expected to move through this region. You will be deployed along with six other operatives by Chinook approximately 1200 meters from the interception point. You are each to move to a point of overwatch over the valley, and from these points destroy each of the vehicles in turn. Destroy the lead and rear vehicles first to prevent the other from escaping before they can be eliminated. There will be little foot mounted support with this column so it is recommended that you equip yourself with either a CMG or SAW, as well as either Claymores or LAWs. Upon destruction of the column, move back to the insertion point for extraction.
Day Eighty-Eight Map Thirteen The invasion of Paris has begun. The entire of the 2nd Company, now known as the ‘Steel Guard’ is going to perform a sweeping advance through the entire city. The entire elite core from our division is to deploy by Chinook helicopter some 2500 meters from the Eiffel tower, which has been established as an enormous enemy firebase. The entire dominating structure has been armour plated, and twelve concrete bunkers have been erected, one at either of the corners of the three floors. Advancing into this structure will not be easy. The entire team will be supported by marksmen who are to eliminate the gunners in the various machine gun nests prior to their advance. After their removal, it should be much easier to progress within range of the tower without being mown down. The entire team should work its way through the ground level defences, with the long range weaponry working in tandem with the short range fire to eliminate sentries and clones in bunkers. The team should then progress up the stair to the first floor. The elevator systems are strictly out of bounds as they may have been pre-rigged with explosives. Eliminate all enemy presence here, and then work up to the top ensuring that no clone is left standing. After reaching the top floor, the team will be extracted via Chinook, allowing regular troops to consolidate the position, and more importantly, allowing the UNDH 2nd Company to move through the city relatively unchecked.
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Post by Ambershee on Dec 9, 2003 11:48:53 GMT -5
Day Ninety Map Fourteen One of the islands in the Seine River has managed to remain in clone control. All of the bridges have been destroyed and due to the nature of the islands’ projection out of the river is incredibly difficult to assault. Advance with the artillery group and your team mates to your insertion point. From here, move down the main road from the artillery directly ahead to where the bridge has been destroyed. You will be required to wait for several minutes until the artillery barrage has stopped, during which time it is imperative that you kill any enemy troops who may come into your view at this particular interval. After the barrage has stopped, your team will be required to swim across the river to the island. Be warned, whilst in the water you are very obvious and in the open! You are to find an appropriate point to scale the wall. From this point you must eliminate all clone presence on the entire island. When your mission is complete, an extraction will be performed by APC back at the artillery point. Day Ninety-Seven Map Fifteen Battle group 16-Alpha is about to begin their assault on the area surrounding the second airport – Orly. The airstrips and facilities provided by the airport are invaluable to the clone war effort in this region, due to the serious air support it can provide to the entire surrounding region. Under the cover of the major offensive, you and eight other operatives are to penetrate the defences and converge on the ground control tower, where you are to eliminate all staff without raising the alarm. Then, moving as a team you must enter the main building and locate the air control facility and eliminate all staff there. During the entire proceedings, it is vital that you remain undetected. After having eliminated all vital staff, our aircraft should easily be able for our precision bombers to strike the area almost completely undetected. Move back towards the main battle line and target the main structures with a Laser Artillery Designator. Delta Squadron is on standby, and will be able to destroy these with relative ease. With the bulk of the facility destroyed, the entire battle group will return home.
Day One Hundred and Four Map Sixteen The bulk of the city has by now been captured. However, guerrilla resistance continues in the forests in the Saint-Germain area. It is imperative that the elite core of the division root out all of the enemy operatives and eliminate them. To gain access to the area you are required to cross the river Seine. However it is fairly well guarded by the enemy at all major crossing points. We recommend that after being dropped by APC approximately 15500 meters from the objective that the entire team follow the pre-programmed route in their GPS systems. This will keep the team clear from the organised clone patrols and allow them to bypass enemy strong points and possible booby-trapped locations. Upon crossing the river, follow the GPS routes back to a point roughly 750 meters from the main road, where you are to follow the road from as far away as possible without the enemy being alerted to your presence. The enemy do not have active communications, so sentries and patrols are to be eliminated upon contact. Be warned however, unmuffled shots may well be detected by other enemies within range, so silenced weapons are to be employed at all times. After approximately 4250 meters the road ends in a t-junction guarded by a large bunker. Eliminate the contents of this bunker without the use of any unsilenced weapons to avoid detection by possible nearby opponents. It is believed that this bunker or a point very close to this bunker is an entrance to the underground tunnel system that the guerrillas have been utilising to stage surprise attacks and bypass our defences. Day One Hundred and Four Map Seventeen The bulk of the city has by now been captured. However, guerrilla resistance continues in the forests in the Saint-Germain area. It is imperative that the elite core of the division root out all of the enemy operatives and eliminate them. Now that you have located the tunnel network it is imperative that you locate the power supply that lights the tunnels. This will aid your offensive dramatically as it is known that the clone forces do not have adequate night vision equipment or even simple man portable lighting. Do not raise the alarm at any point during this operation, and remember that there are no radio communications possible from inside the tunnel system. Once the lights are out you must seek out and eliminate every individual within these tunnels. You have been supplied with Tornado monoculars to complete this mission. From this point you must return to the entrance to the tunnel system. Place radio detonated C4 charges within both the bunker and at strategic positions in the tunnel as deemed appropriate by the demolitions expert. You should then proceed to the entrance to the main installation.
Day One Hundred and Four Map Eighteen The bulk of the city has by now been captured. However, guerrilla resistance continues in the forests in the Saint-Germain area. It is imperative that the elite core of the division root out all of the enemy operatives and eliminate them. You are now standing in the basement of the command center some 16 kilometres from your original insertion. You must keep radio communication to a minimum before locating the generator. Destroy the generator and their ability to communicate with the outside world will be cut. From this point onwards it will be very easy to take out the entire command staff without being noticed and after doing so you are required to lay down C4 charges in the fuel depot adjoined to the building. You are then required to clear the area before detonating all of the charges. A Chinook will be sent in to pick you up from a point 1000 meters south of the facility immediately upon success.
Day One Hundred and Twenty-Two Map Nineteen The capture of France has nearly succeeded! However, picket lines along the western coast have detected an armada of makeshift over sea transports heading for the coastline of Bayonne. An enormous fortress constructed of prefabricated blocks has been completed in a crucial position, finally cutting off occupied Spain from the rest of Europe allowing an extreme consolidation of our military ability. We will then be able to reinforce the Far East, where defenders are struggling to keep the hordes at bay, during which time the elite forces at our disposal will be taking control of Spain and Portugal before the enemy can continue to pour troops into the west. Our troops are to occupy the most southern west point of this fortress and cover both the beachhead and the single road that runs from Spain through the Pyrenees into France. It is believed that a heavy concentration of enemy troops will pour into the area both from the beach and from the mountains in a desperate attempt to break the battle line. On both fronts our troops have an incredible advantage over the enemy, and it must be abused to the fullest extent. Air support is currently unavailable at this time; however there are several mortar platoons at our divisions’ exposal, making it even harder to penetrate our defences!
Day One Hundred and Twenty-Three Map Twenty It has been decided that the sheer volume of enemy troops able to assault via the mountain path is too great a risk to leave unchecked. You are to escort the convoy up to the points allocated along the roads. Be very wary for ambushes, and ensure that you eliminate RPGs first! At each of the predetermined points on the road your team is required to drop a C4 charge that will destroy a vital bridge, collapse the cliff face into the road or simply remove the road from the cliff face entirely. A single helicopter gunship is at the disposal of the unit and will operate only slightly in advance of the fourth vehicle.
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Post by Ambershee on Dec 10, 2003 15:27:11 GMT -5
Spain Campaign
Day One-Hundred and Fifty[/b] Map Twenty-One Our forces have advanced relatively unchecked up until this point, and it seems that the naval forces are effectively preventing the clones from landing more troops on the mainland. You’ve been relocated to a small installation outside of Madrid, and the war in this area is expected to be very short. You are to operate as the turret gunner in the lead vehicle of Humvee recon patrol sigma-18. Eliminate any hostiles that are encountered and ensure that none of the civilians that now populate this area are caught in the cross fire. The patrol is expected to encounter a similar wing of technicals that have been plaguing the local villages for some time; they cannot be allowed to continue. Upon locating the patrol, ensure that every vehicle is destroyed and no man is left standing.
Day One-Hundred and Fifty-Three Map Twenty-Two The battle for a totally free Western Europe is about to end. The clone forces are isolated on a peninsula that marks the south westernmost tip of the country. Portugal was liberated within a day and civilian refugees are already returning to the remains of their homes. The peninsula shall be used as an anvil, which the full hammer of our forces must strike. Clones are being hauled off the shores in any craft that is available to escape our sweeping advance. The final decisive blow is about to occur. Our naval fleets in both the North Atlantic and in the Mediterranean are converging on this position and ensuring that the fleeing craft will not make it out of the beach area. It is the task our division, another standard infantry division and the 13th Company from the UNDH will form the indestructible core of this force. The entire three divisions will be moved into position via APCs and every Helicopter at our disposal supported by an enormous phalanx of battle ready tanks. Troops will disembark as short a distance as the drivers feel comfortable with from the entrenched fortress perimeter. There are several bunkers and the clone forces are incredibly dug in. Fragmentation grenades are likely the best option for quick clearance of enemies in machine gun nests and behind serious concrete protection. It is recommended that the elite core of soldiers take an M203 with them to offer this solution at maximum distance. Once the battle line is secure, all soldiers are expected to descend the cliff face some 200 meters before reaching the beach below. The UNDH soldiers are better equipped for this and will lead the assault. The other division of troops is expected to provide overwatch and extensive sniper support. Although there is no jet air support, great deals of helicopter gunships have been deployed in the area. Due to the extreme lack of resources however, these craft are not fitted with rocket pods, so any armoured vehicles on the ground must be dealt with either by the armoured support group or by RPGs on the ground. Leave no enemy standing! Day One Hundred and Fifty-Four Map Twenty-Three You are to join the HMS David Slayer, a newly commissioned battleship of incredible design. This new British flagship has several gun decks and features a special long range bombardment missile system with an effective range of over 200 kilometres. It is incredibly well gunned and can simply wade through the fire presented by enemy forces. Not only is the ship able to do this, it is also able to launch three wings of six fighters from its two landing strips. It’s a magnificent feat of engineering, and it’s deemed as time to give it some extensive testing. A flotilla of small vessels has arrived only forty kilometres from the Spanish coastline, and must not be allowed to reach it. The HMS David Slayer will meet them and it is from there that every man on board will open fire on the enemy. It is believed that the enemy simply cannot withstand the volume of fire cast by a mobile firebase such as this. There will be seventy-nine other soldiers than you on your deck, and each of you has the ability to utilise one of the eighty new Gattling cannons that have been placed at your disposal with well over twenty thousand rounds per man. This will be swift and decisive!
Day One Hundred and Fifty-Six Map Twenty-Four The HMS David Slayer has become your temporary home as the forces are preparing for an all out assault on the USA. Another feature of the HMS David Slayer is its extensive small craft launch ability built between its catamaran hulls. The USS Enterprise has been sighted not far from the coast of Madeira and it is known to be under clone command. That ship must be taken in one piece! Crack teams of our troops are to board the ship from every possible direction, using sheer volume of numbers and brutal driving force to take the ship rapidly without damaging it beyond use. Six boats carrying twelve soldiers each will be launched from the HMS David Slayer and the occupants are to eliminate any possible sentries or enemies before they can fire on the intercepting craft. Once in base contact with the USS Enterprise, the teams will all scale its hull as rapidly as possible. Once on the flight decks, you are required to clear the deck to allow landing space for three Chinook helicopters, each carrying a further twenty soldiers. From this point, ignore the scrambling fighters as they will be dealt with by our own air support as they leave the ship. Every soldier will be operating under their own independent accord to cover the ship as quickly as possible and eliminating any non-friendly presence. Day One Hundred and Sixty-Six Map Twenty-Five The HMS David Slayer is about to come under attack from a small makeshift fleet of vessels. It is not believed that these vessels are of any particular threat to us; however they are to be engaged at maximum range. The attack boats are to be sent out once more on an interception course with the smallest vessels which may be carrying C4 charges and helicopter gunships are to attempt to destroy the larger vessels in conjunction with any fighters that manage to get in the air during this engagement. No enemy ship may touch the hull of the HMS David Slayer!
Day One Hundred and Sixty-Seven Map Twenty-Six It has come to our attention that a clone uprising has appeared from nowhere on the coasts of a small island near Gibraltar. Only the HMS David Slayer and the USS Enterprise are within assault range of the island at this point. The island is to be heavily bombarded by the combined air forces, whilst a helicopter task force is to be delivered to the enemy. All eighty soldiers will be carried into battle by Chinooks, which are in turn supported by a large quantity of gunships. Once the majority of the foot soldiers have entered the island, it will be required that all troops split up into teams to eliminate the enemy forces. Follow your GPS system to your extraction point eliminating any enemies upon your route. Be wary not to harm any of the civilian population when moving through populated areas. Should the means of transport utilised by the clones be discovered, destroy it immediately and radio back to command.
Day One Hundred and Sixty-Seven Map Twenty-Seven The means of transport that the clones utilised to gain access to the island has still not been located. Humvee patrol vehicles are to comb the entire island, and each infantryman is to operate as the turret gunner if required. Search the entire island, when the transport option has been located, destroy it immediately and radio command. Eliminate hostiles that are located and ensure that no civilians are fired upon. Should the transport not be found, the search mission is to be cancelled and deemed closed. Also, news has come in from the UNDH Command only today. After the finalisation of this mission you are to join the UNDH 6th in Brussels for immediate examination and intensive training.
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Post by Ambershee on Dec 10, 2003 15:32:20 GMT -5
United States Campaign
Day One Hundred and Seventy-Four Map Twenty-Eight You have been transferred into the UNDH 6th Company Recruitment plan. This group of soldiers all represent some of the best fighters operating on the western front. You are all competing with one another to obtain a place within the company, and doing so is the highest honour you can do your country. Do your homelands proud! You are to attend an intense training exercise followed by an introduction to some of the equipment that you may be using in future, including the trusty DH issue Colt M4ABC heavy assault carbine and the dirt bikes.
Day One Hundred and Eighty-Nine Map Twenty-Nine Troops are now pouring out of Europe and into New York City, the last shining beacon of hope for those trapped under the clone regime in the USA. You and the other recruits are to be dropped off via Chinooks a short distance from the enemy. Using your superior mobility, you are to move into enemy occupied territories and eliminate as many enemy soldiers as you are able to without losing your momentum. Upon arriving at the wrecked Empire State Building you are to dismount and await the other recruits. When enough are assembled, you will give the all clear to start the long process of clearing the entire building floor by floor.
Day One Hundred and Eighty-Nine Map Thirty Clear the first fifty stages of the building along with the half of the unit. You have been given authorisation to use the staircases, but the elevators themselves remain out of bounds. Despite this fact, the other half of the unit are to scale the insides of the elevator tubes, where both teams are to meet in the middle of the building eventually, where command will be radioed in the status. The entire team is to exit the building via the main entrance.
Day One Hundred and Eighty-Nine Map Twenty-Nine Return to the point shown on your GPS, eliminating any encountered hostiles along the way. You will be given some R & R after this mission due to its strenuous nature. It is advised that you attend some additional training before the next mission.
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Post by Ambershee on Dec 12, 2003 11:45:08 GMT -5
Day One Hundred and Ninety-Seven Map Thirty It appears that the clone forces number far more than we expected. The 11th Company are preparing a major assault on a heavily fortified clone installation. Your old division are in tow, and an airborne unit is also expected to be involved in this massive operation. An entire armoured company is at the disposal of the 11th. The division you’ve been enlisted into is placing all of its’ Recruits in the firing line – it’s a test of ability soldier! You will be deployed in APC behind a hill that overlooks the entire facility from the south. From this position you are expected to provide overwatch for the 11th Company whilst they attempt to storm the gates to the west entrance. During this time your division will move up behind you to prepare for the next stage in the gambit. At this point in time the armoured company will attempt to break through the wall to the eastern half. You are to proceed forwards and cover as much ground as possible in the minimum time possible upon sight of the armoured company. It is hoped that by assaulting the enemy in this fashion they will not be able to bring their weapons to bear on so many targets over such a wide projection. Ensure that during your advance that you are fairly fast on your feet. Enemy mortar teams will take a short time to deploy, but will easily be able to rain down shells on your position in rapid succession once ready. You are to proceed directly to the main gate, which is to be destroyed with C4 charges immediately. To do so, it is highly recommended that the enemies in the guard bunkers are eliminated on the move with fragmentation grenades. After the gate has been destroyed, the entire division is to storm the main corridor between buildings eliminating all those who dare stand before them. You are to proceed as rapidly as possible to the central courtyard and eliminate the mortar teams. Once these teams are removed it will be easier for reinforcements to proceed into the compound. At this point the Bundeswehr division and all remaining troops will make their way into the forecourt. Once all troops have been collected together they are to fan out under their own independence, and seek out each and every clone within the facility. Not a single enemy is to be spared. Be on the lookout for entrances to secret passages and areas, as they are very frequently found in facilities such as these, hiding away important technological pieces and more often than not a great deal of armed clones. Once the facility has been cleared you are to move back to the APC for pick-up, where you will return to base. Day Two Hundred and Six Map Thirty-One The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. Large quantities of troops are to be deployed from naval vessels along the south-west coast with the objective of getting into Cape Canaveral as quickly as possible. It is an extremely well defended area and currently forms the center of the clone operations. It will not be easy to remove the threat and it may take serious losses to achieve the objective. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! You are to join the HMS David Slayer, and launch in one of the three hundred twelve man assault boats that are involved in this mission. You will be covered by artillery fire from our own vessels, as well as having excellent support in the form of our helicopter fleet. Fighter craft and precision bombers are also able to fly short range missions and reload very rapidly, meaning that the enemy positions will come under an almost total aerial bombardment. Upon arrival on the beaches, you will be required to advance up the beach towards the cliffs. Within these cliffs are the entrenched enemy operating from a series of trenches and concrete bunker type constructs. Navigate your way through the barbed wire traps on the beach, and make good use of all available cover if it can be found. All troops are expected to look out for one another on this battlefield, and casualties are expected to be high. When you have reached the outer perimeter wall, locate the point marked on your GPS system, and place a C4 charge there. This section of the wall is vulnerable and should be demolished easily. Once the wall has been breached you are to be at the forefront of the fighting. You are to clear the entire ground floor of this fortification, and locate the stairwell to the next levels. The door is likely to have been barricaded at this time, so the door will require demolition. You are then to proceed to the upper levels of the fortification. Day Two Hundred and Six Map Thirty-Two The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! Now that the lower levels of the facility have been cleared more troops have been allowed to land on the beaches and sustain a far more favourable rate of casualties. However, enemy mortars still rain down on our troops from afar and their aircraft are proving extremely difficult to contend with. A large contingent of enemy artillery has also been spotted moving into position some distance from our main battle lines, theorised to start bombarding our positions within approximately twenty minutes. The gun decks at the top level have already been destroyed by our precision bombers and fighter support, however the internal facility itself is swarming with the enemy. It is imperative that the entire lower levels be cleared quickly as so that troops arriving from the rear can pass through the area fairly unhindered. There are six levels to this building, and the internals are likely to have many security features including booby traps, pitfalls and concealed gunner posts, all of which will require navigation. After the entire building has been cleansed, proceed to the attached warehouse, which will likely house a quantity of technicals. Destroy any vehicles here before they can escape, then eliminate all of the enemy forces and personnel located within the building. After clearing the warehouse, open the main hangar doors if they are not already open, and proceed to the outside to assault the mortar teams and remove them before they can inflict any more casualties. After killing the mortars you are to follow your GPS into the forests and locate the clearing where enemy artillery would then be deployed.
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Post by Ambershee on Dec 12, 2003 11:45:55 GMT -5
Day Two Hundred and Six Map Thirty-Three The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! Follow your GPS around to the rear of the clearing, ensuring that you are not detected, until you reach the assault point. All friendly troops in the area will be doing the same, but they are likely to have different objectives, so keep aware to avoid friendly fire. When signalled to assault, all infantry will converge on the nearest artillery pieces and inflict as many casualties upon the enemy as possible before reaching the said artillery pieces. All survivors are required to drop C4 charges and destroy their targets, before mopping up any survivors. You are to converge on the ammunition stores unlike the other troops, and you are to drop a C4 charge inside the store. You are required to be quite some distance from the pile before detonating, due to the extremely destructive nature of the following blast. After entirely clearing the artillery staging point, dirt bikes will be dropped via Chinook to your position, along with additional ammunition and supplies. You will be given the option of altering your equipment at this point if necessary, and a medic will be on hand to heal any wounded. It is highly recommended that you take a powerful side arm and an effective all-round weapon for the following objectives that you may be given. After the resupplying and if necessary, healing you are to move to the south facing road exit, and follow your GPS for as long as required. You are then to await further orders, possibly later this evening.
Day Two Hundred and Six / Two Hundred and Seven Map Thirty-Four The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! It’s verging on midnight, and it has been deemed necessary to further our assault as quickly as possible. It appears that the entirety of the clone forces are converging on this position and the rockets are readying for launch. Those rockets must be very important to the enemy soldier, they cannot be allowed to fire! You are to move as rapidly as possible to Cape Canaveral; it’s only a matter of time. The entirety of most mobile forces is converging on this zone and now that the dug in perimeter has been breached an entire mechanised division has been mobilised along with an airborne division. The 3rd Company will also be striking hard and fast from the north of the facility, after penetrating deep through enemy lines. Until then you must ride as fast as possible through the forest, be very wary of enemies converging through your position. Your only objective is to reach the launch site.
Day Two Hundred and Seven Map Thirty-Five The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! You’re chosen path has unfortunately placed you alone in front of fast moving enemy mechanised group. These clones are mounted in both armoured cars and on bikes and are coming up directly behind you. You are to attempt to outrun them, however their equipment is much more efficient over this sort of open terrain and they may well catch up with you. Do not engage the enemy! You must continue to race forwards as rapidly as possible in an attempt to reach Cape Canaveral.
Day Two Hundred and Six Map Thirty-Six The entire world is in a state of emergency. The launch and testing facility that once belonged to NASA and the United States space program has remained fully functional. It appears that the clones have built a number of large rockets, the function of which remains unknown. It has been theorised that such rockets could carry enormously powerful nuclear arsenals that could have a devastating effect if launched. It has also been theorised that due to the sudden losses the clone forces have endured, it is likely that such weapons could be used in desperation. Due to the nature of the enemy, it is not likely that such weapons would ever be constructed as a deterrent – weapons always have a purpose soldier, and rockets as large as these look very grim. However the impact the launch of these rockets could have on the world is tremendous. The lives of one million soldiers are nothing compared to the lives of a hundred billion civilians. These rockets must be prevented from launch at all costs! You have now reached Cape Canaveral, and the facility itself isn’t very well guarded. However there is a high density of enemy troop concentrations on site, as well as a great deal more troops expected to arrive. You are among the first to arrive, many other assault groups are being engaged by the enemy, yet they are expected to arrive shortly. You are to begin assault immediately, whilst paratroopers should provide as an excellent distraction to either you, or vice versa. Proceed towards the first rocket as quickly as possible, but you are to leave the bike behind to allow for more firepower to be more accessible in the heat of battle. It will be a long and slow fire fight to get into a good distance to the rocket itself, during which time, dribs and drabs of friendly troops will be finding their way into the area. You are to locate the support gantry and obtain access to it. You are to fight your way to the top of the gantry itself, where you are to defuse whatever mechanism there is to launch the rocket itself, and then you are to repeat this operation until all six rockets have been deactivated. All troops are to be extremely cautious in their use of firepower due to the combined risks of both rocket fuel and possible nuclear warheads in close proximity, and the ignition of either would be fatal for a great many millions of people! After all weapons have been defused, you are to eliminate all enemies in the facility and await help to arrive, that shall both fortify and remove the weapons from the area.
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